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09-28-2008, 02:53 AM
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Peon
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Join Date: May 2008
Posts: 64
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How did I not get a hardware email...my hardware is unique and...damnit.
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10-03-2008, 10:27 AM
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Veteran
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Join Date: Jun 2008
Location: West bumfu*k Virginia ( the state you idiots not western virginia )
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Thursday the 2nd:
Bogus Beta Information
Predictably there are several claims of Darkfall Beta participation. We won't be addressing these posts in the future, this is just a general reminder.
We'll state the obvious: the posts we've seen so far on this are bogus and the information contained in them has nothing to do with reality.
Please be very skeptical about subscribing to claims of participation in Darkfall beta. This is a very large community and this kind of disinformation can be exploited only if you're paying attention to it.
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hmm damn griephing wtfman darkfall forum posters!! stop it!!
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10-05-2008, 03:21 AM
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Location: West bumfu*k Virginia ( the state you idiots not western virginia )
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there was an update friday if anyone cares but just like last weeks it was pretty fucking pointless. Someone should tell tasos that if you are going to post information for a game everyone is waiting for at least contain something fucking good to the community.
it was something about blah blah blah no playtesting, blah blah blah testing hardware sumoore. pfft i dont care.
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10-16-2008, 08:58 PM
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Brannoc Community Manager
Oct - 16
For Picture links click here
The Athens Event
As far as I'm aware at this time no new information is being released at the event. However odds are people who attended will begin posting their perceptions of the event today or tomorrow.
An update on the event and how it went will come from Aventurine at a later date, however as this was basically a local PR sort of thing don't expect that they got information you guys don't have. It's the sort of thing to get more people who don't know about the game interested in it.
Default
Some community members spotted this, some of you may enjoy it.
http://www.pcmaster.gr/forum/forum_p...TID=16974&PN=1
Rough translation:
Quote:
Well guys just come from, the first substantial presentation of the world live Darkfall Online, in Gkazi I want to say that the videos have emerged which does not flatter the game-we saw the game live (in beta server with a little world of course), and is much more polished graphics.
Default
Another one has flowed in:
Quote:
Originally Posted by Shaar
Ok I guess you’ve all waited long enough for a little something. Not enough time for more right now but a video and some more pics will be made available as soon as I can unload it all from my dv camera…
The event was great, about 120 people watched the presentation although at first Tasos feared there would not be many people because of the day an hour it took place. The game was there, running live, over the internet and not some offline version. Performance is great although I don't know what kind of machine they were running it on and it was running for a good hour I think without crashing, glitching or showing any other problems. Right at the end of the presentation the game seemed to crash to the desktop and everyone when uh-oh. But the message that poped up was that the connection to the server had been lost… Greek internet connections ftw.
The big news that I was told I can share with the community is that OPEN beta will be FINISHED by the start of December and release will follow soon after. So… stay on your toes.
Here are some pics.
New Darkfall Banner
A Dev worshiping a Darkfall Banner
Presentation underway
Tasos and Kjetil getting everything ready The short one is me keeping my eyes on the monitor the game is running on.
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10-31-2008, 03:36 PM
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Tasos
Darkfall Developer
Tasos's Avatar
Default October 31st Update Part 1
Catching you up with our activities to date - in this post a brief recap of our activities surrounding the first official presentation for Darkfall during the Athens Digital Week.
The Darkfall information we’ve been giving out lately has been targeting civilians. While there have been a few interviews, on a variety of local (Greek) and fewer international media, there is really nothing new. We’ve shown about 10 different version of the Darkfall trailer, we’ve given a few presentations about the game, there are some Darkfall ads out there, and more waiting to be deployed, a couple of local television presentations etc. but it’s the general information that people need to be introduced to the game.
You probably already saw Shaar’s update on the Athens Digital Week activities. He did a good job giving the information about what all happened there, but here’s the official take on things:
The presentation didn’t contain much new information. It was meant for a general audience. The video shown was a shorter version of the Darkfall trailer. We played the game live on the stage during the presentation for about 20 minutes and we stopped when the internet went out.
The announcement during ADW was that the open beta phase is scheduled to end early in December. More importantly this means that the game will be ready to release at that point. Marketing consideration kept us from just announcing a release date. The game will be ready for release, and the launch may follow directly, or shortly after, depending on the marketing landscape at the time. Obviously the earlier the better for us, but there are a lot of things needing coordination for the launch, internal and external. So our side of things (meaning the development end) will be ready.
Some general information on the Athens Digital Week activities because a lot of people were asking: We organized the entire gaming section, mainly to support publicity for Darkfall’s first official presentation. There was an international Quake 3 and Warcraft 3 event, the ESWC Masters of Athens, where the best professional players in the world competed for the top spots. It was nice to know that most of them knew about Darkfall and a few were waiting for it to come out. Then we held the World Cyber Games national finals, there was a large LAN set up for the public, and a bunch of game consoles with the latest Xbox 360 games. There was a concert with the symphonic orchestra of the city of Athens playing videogame themes. Last but not least we had a small game developer’s conference for game developers in Greece.
We were happy with the attendance of the event, a lot of international journalists covered ESWC Master’s of Athens and had a lot of question to ask about Darkfall, and we met a lot of fans during the Darkfall presentation, but mainly in the days following it. I was very surprised at how many people were asking about the game, and about when we would have another presentation. We didn’t know we had such a strong following in Greece. Unfortunately our time slot for the Darkfall presentation was during normal business hours and many people couldn't attend.
I’ve posted some pictures from the event in the gallery.
We’ll follow this up with a Darkfall status report within a couple of hours from this posting.
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10-31-2008, 03:37 PM
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part 2
Ok now for the Darkfall community update:
As you know we’ve been conducting the first phases of the Darkfall beta, specifically the hardware configuration testing. This is where we test that Darkfall runs on most hardware configurations without problems, and we also test the absolute basics. We’ve been putting the testers through the motions: they download the client, log in, patch, create a character, enter the game and run around long enough to make sure that they’re not experiencing any weirdness and that everything is running smoothly. All this needs to be done so that in the next phases of testing a greater number of testers won’t experience any problems with the basics and so they can focus on other important testing. These have turned out to be very productive and useful testing phases. During this time we’ve addressed various hardware compatibility problems, compatibility issues with programs running simultaneously with Darkfall, we identified and corrected some patcher issues, some login server problems, and various small issues around the game world. At the same time, it’s business as usual with our internal testing.
Let me give you an idea of what’s been happening during these first testing phases: Right now, the entire Darkfall world is up on its servers. It’s being kept up most of the time. We’ve been running a methodical and functional testing environment. We started the hardware testing with the minimum of options enabled. Since then we’ve been enabling and disabling features needed to be tested. This is done so that we have the minimum noise in case something happens on the server side and we need to isolate it. We’ve been wiping characters as often as once a day, usually within 2-3 days. This is because we’re not testing character development yet, and we’ve been making some optimizations in the way that things are stored. We’ve been enabling features gradually and we’re to the point where most are enabled. Some of the things we still have deactivated are mobs outside the starting areas, most of the dungeons, most of the clan city building locations. Another thing worth mentioning is that during testing, testers have options and tools available to them that they won’t have during the retail stage of Darkfall.
Our goal during this testing phase is that the important things work perfectly as we move all the way down to the polish during the subsequent testing phases. The game had always been in a state to be run in its entirety, but this would have been a huge waste of resources and would have hindered this early testing. This is where Darkfall differs from other MMOs. We could have easilly had it running full featured if this was a railroad game, but it’s not. Darkfall is a sandbox game and there are infinite paths that players can follow. This is not some quest driven game where you could go through the motions quest after quest until you’re ready to actually play a few months down the road. You actually play Darkfall from day one. So as you understand, there’s no single path of testing. Player behavior in Darkfall varies wildly and we need to try and predict all eventualities.
This is what has been happening until today. The reason we’re mentioning all this is to familiarize those of you who aren’t in the beta already with our testing philosophy, and to catch the community up with what’s been going on.
Moving along, and we’re about two weeks behind schedule announcing this, but we’re going to start opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment. We will be enabling a lot of the features we currently have disabled – as needed and dictated by our testing needs. Again I must stress that this beta period’s purpose is for us to get Darkfall ready for release so we’ve been operating under strict directives. Having said that, I can’t help mentioning, that even in this current stage of testing, the game is a lot of fun and we hope to see all of you enjoying it while helping us test during these next phases.
Thanks for reading
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11-03-2008, 08:51 AM
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n00b
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Join Date: Sep 2008
Location: Cincinnati
Posts: 18
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November 10 Beta date. Looks like they will be slowly letting beta users in on a client-by-client basis. Should be interesting!
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11-11-2008, 04:14 PM
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n00b
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Join Date: May 2008
Posts: 5
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Wow, this game looks legit....it has my interest for sure.
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11-11-2008, 04:49 PM
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Peon
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Join Date: May 2008
Location: Denmark, Europe
Posts: 57
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November 11th now. Any news on beta?
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11-11-2008, 07:10 PM
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Tasos
Darkfall Developer
Tasos's Avatar
Join Date: Jan 2003
Default Update November 11, 2008
A very quick update:
We sent out the second batch of beta invites last night and we’re going to continue inviting people as needed by our testing process. There’s no ETA to the invites, we’re moving along based solely on our needs. We might invite more people in as early as tonight, and as frequently as every day. The testers are under strict NDA and it would be very unfortunate if we had to ban people and/or to modify our testing - so we would like to ask everyone to respect our process and procedures, even those of you not yet in the beta.
If you’re not in the beta yet, please don’t take this personally, it’s likely you don’t fit our immediate testing needs. There are a lot of criteria, but it can be as simple as hardware, location, time zone etc. We appreciate your understanding as we're trying to get Darkfall ready, we take this process very seriously.
Another thing: We mentioned this before but there is no official Darkfall pre-order. Sites that offer Darkfall pre-orders are not affiliated with us, and we don’t support their offering in any way.
Finally, in our beta invites we’ll never ask you for your password. We’re not asking for any information, we have everything we need in your beta sign up. There are fake beta invites circulating, and you need to use some common sense and be careful.
That's all for now, we'll keep you updated about any changes or developments.
so apparently beta is very much active.. somehow I feel in my heart its bullshit as noone one the forums nor my 200 active beta applicant friends have been accepted.. I figured maybe 1 in 200 but no.. feel free to assume as the Non Disclosure Agreement is in affect. i saying shenanigans
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